Nintendo has revealed that the Switch 2 uses some form of Nvidia’s DLSS upscaling technology, and that the console will also support ray tracing, although the Japanese gaming giant is being a little cagey with details.
IGN got the chance to talk to Nintendo reps about the Switch 2 during a roundtable yesterday, and in that discussion, Nintendo exec Takuhiro Dota said the Switch 2 “use[s] DLSS upscaling technology”, which he describes as “something that we need to use as we develop games”.
Apparently, it’ll be up to individual developers how the Switch 2’s DLSS capabilities are used; Dohta said that “the software developer can choose” whether a game outputs in 4K natively or whether upscaling is used.
Dohta went on to say that the Switch 2’s GPU “does support ray tracing”, and that like DLSS, it’ll be up to developers whether or not to implement it in games.
As for the GPU’s specs, tech exec Tetsuya Sasaki says Nintendo “doesn’t share too much on the hardware spec” and that the company prefers to focus on “the value that we can provide to our consumers”.
He did, however, say that Nvidia, which is providing the Switch 2’s graphics tech, “will be sharing some information”, so we may well get to know more about the specifics of the Switch 2’s capabilities soon.
If you missed yesterday’s Direct, it was revealed during the show that the Switch 2’s handheld screen will be a 1080p LCD with HDR support and that the console’s dock will be able to support up to 4K resolution. The console will also feature 120fps support in certain games.
We also got a first glimpse of the Switch 2’s launch lineup, which will include the likes of first-party game Mario Kart World, as well as a number of third-party ports and new releases.
The Switch 2 launches on June 5th for $449.99 (up to $499.99 if you want the console bundled with Mario Kart World). Stay tuned for more.