While Monster Hunter Wilds is a commercial and critical success for Capcom, technical issues continue to nag players, like PC optimization. Director Yuya Tokuda acknowledged this in the latest Director’s Letter and confirmed reduced VRAM usage and an upgrade to DirectStorage, which should improve stability.
These will go live with Title Update 1 on April 3rd, but the team continues “to identify stability issues and make improvements where possible, especially on the Steam version. This will be an ongoing process, where we’ll aim to make continual steps forward in this area and respond to critical issues.”
Of course, it also wants to improve the “overall technical experience” for all platforms. Perhaps this could lead to further improvements for Xbox Series X/S and PS5 (which aren’t the best-looking versions by a long shot). The developer also plans to take a “wider look at overall gameplay flow, which encompasses a range of things, such as the in-game economy, balance and other areas.”
Finally, the May end update will add a list of captured endemic life, thus making it easier to spot any missing entries. Layered weapons are also returning, finally allowing players to change the appearance of the Artian weapons to match their fashion. There’s no time frame aside from “future update,” so stay tuned for more details.
Monster Hunter Wilds is available for Xbox Series X/S, PS5, and PC.
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Source: https://gamingbolt.com/monster-hunter-wilds-will-reduce-vram-usage-on-pc-with-title-update-1