Tuesday, May 13, 2025
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I wish Ubisoft had ever made the game it promised with Assassin’s Creed 1, but instead the series just spiralled into a weird identity crisis TechTricks365


Let’s play ‘guess the game’. You’re a meticulous killer in a historical setting. Your targets are high-ranking aristocrats, priests, merchants—men and women of status who go everywhere flanked by a platoon of guards, who sleep behind barred doors, and whose entire lives are lived publicly. These people cannot enter a room without an eruption of folderol: they’re here! They’re here!

Getting a 15-second conversation with them would require weeks of prep. Assassinating them? Next to impossible. Surviving the attempt? Actually impossible. For everyone but you, anyway. You pound the pavement until eventually you know your target’s itinerary better than they do. When the big day comes, you emerge as if from smoke—from the rafters, the floorboards, the crowd—in a display of specific and spectacular public violence, leaving your untouchable target gasping while you make your escape, using your superior agility and parkour skills to disappear while arrows and shouted curses whizz by your ears.

(Image credit: Ubisoft)

Your uncanny ability to climb and swing from things was what separated you from your clanky armoured foes,


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