Ghost of Yotei gameplay was relatively bug-free even in alpha state, according to former PlayStation executive Shuhei Yoshida. In a recent interview, Yoshida revealed that he playtested the highly-anticipated Sucker Punch Productions sequel on numerous occasions, and left impressed.
Ghost of Yotei gameplay already has a fan… Shuhei Yoshida
Speaking to Easy Allies (via GamesRadar), Yoshida revealed that even though he was no longer involved with PlayStation first-party projects, Sucker Punch welcomed him to play Ghost of Yotei on numerous occasions until he left Sony.
Yoshida said that he played quite a few versions of the game and despite Sucker Punch changing Ghost of Yotei’s battle system “so many times,” the game apparently didn’t crash on him. “It always works,” Yoshida added. “It always felt great. So I’m looking forward to this game.”
Yoshida feels that both Sucker Punch and Naughty Dog have the ability to “always make the game feel right.” “It’s that kind of thing… you forget holding the controller, it becomes so natural and intuitive to play,” he explained.
Ghost of Yotei is pegged for a 2025 release so it’s probably well beyond the alpha state by now. However, Sony has yet to showcase its gameplay. For now, the company has merely teased a beautiful, realistic open world with player freedom.
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Source: https://www.playstationlifestyle.net/2025/04/17/ghost-of-yotei-gameplay-bug-free-alpha-state/